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wargames:killin:escape

Introduction

After being captured in his attempt to punish the McIvors, Captain Shorthouse of Guise's regiment is being held at the Fergus McIvor's stronghold of Innishewan. Lieutenant Keene at Inversnaid watches as the remnants of the company trail back over the hills, and determines to rescue his superior. Assembling what's left of the garrison he marches out, sending a message to Donald Campbell at Finlarig to head out to Innishewan with his militia and see what he can do.

Map

Briefing

Dougal Campbell has arrived at Inneshewan with a force of Campbell militia, and approaching the house has an opportunity to seek the release of Captain Shorthouse before the main McIvor forces arrive by overawing those highlanders in the village.

Lieutenant Keene is hurrying along the road with what remains of the Inversnaid garrison in support. Meanwhile Fergus McIvor is about to return with his men.

Forces

Jacobites

At Innishewan:

  • Duncan McIvor (status 2 leader)
  • Flora McIvor (status 0 leader)
  • 1 group of highlanders (early rising)
  • (13 points)

En route:

  • Fergus McIvor (status 3 leader)
  • Evan Dubh MacCombich (status 1 leader)
  • Callum Beg (musician)
  • 3 groups of highlanders (early rising)
  • (34 points)

British

Deployed and approaching the village:

  • Donald Campbell (status 2 leader)
  • Simon Campbell (status 1 leader)
  • 2 groups of Argyll militia
  • (19 points)

En route from Inversnaid:

  • Lieutenant Keene (status 2 leader)
  • Sergeant Hale (status 1 leader)
  • Sergeant McNutt (status 1 leader)
  • 1 group of grenadiers (regulars)
  • 2 groups of raw regulars)
  • (26 points)

Special Rules

The scenario primarily follows the pattern of the “Rescue Mission” scenario from the main rulebook. The Argyll militia are already deployed and heading for Innishewan. Lieutenant Keene and the English troops arrive from the primary deployment point in the normal way.

Fergus McIvor can deploy from the secondary deployment point along the road at any point from turn two.

The main Innishewan house has two floors. Captain Shorthouse is held on the second floor, protected by Duncan McIvor and his single group of highlanders.

Flora McIvor is looking out for her brother's return. It is possible for Donald Campbell to persuade her to release Shorthouse to his custody based on the Campbell's prior relationship to the McIvors. Donald must be at the house and use the “minor character reaction” table, with the “unreasonable request” modifier to be applied if Keene has deployed to the table at the point the test is taken.

If Donald fails to release Shorthouse voluntarily, he may fight Duncan in a duel. Failing that, the farmhouse must be stormed to release him.

If Shorthouse is unguarded at any point - meaning that there are no McIvor troops on the second floor of the farmhouse - then Shorthouse may use the “derring do” rules to attempt escape via a window.

Victory

If the British succeed in releasing Shorthouse and escorting him from the table, that is a 100% victory. Any less than that is a victory for the Jacobites.

After Action Report

wargames/killin/escape.txt · Last modified: by 127.0.0.1

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