Table of Contents
Introduction
When Captain Shorthouse at Inversnaid heard from the Campbells that a consignment of French muskets had been landed at Killin and taken off by the McIvors he nearly dropped his glass of madeira. Dammit he would teach these lawless highlanders a lesson if it was the last thing he did. Assembling whatever troops are available he sets off on a punitive raid determined to teach the Scots a lesson by burning the nearest village.
As the troops march out, a young highlander runs over the hills to warn Fergus and the McIvors.
Map
The Jacobite deployment point is at the top of the map, the English deployment point is to the East at the edge of the table. To the south of the road and east of the village is heavy going, to the west of the wall and within the bounds of the village is broken ground.
Briefing
The game starts with Fergus and the McIvors, not yet having had time to distribute and practice with their muskets (and therefore still “early rising” highlanders) rushing to the village on the road from Inversnaid to Innishewan. The villagers have seen the British coming, and have called their men in from the fields. The British are marching in a compact body up from the barracks with the intention of destroying the village, burning the cottages to the ground and taking the livestock.
The village is in the hills which counts as “heavy going” (cavalry can only walk)
Forces
Jacobites
At the village:
- Euan MacGregor (status 2 leader)
- 1 group of highlanders (early rising)
- (13 points)
En route:
- Fergus McIvor (status 3 leader)
- Evan Dubh MacCombich (status 1 leader)
- Callum Beg (musician)
- 3 groups of highlanders (early rising)
- (34 points)
British
- Captain Shorthouse (status 3 leader)
- Sergeant McNutt (status 1 leader)
- Sergeant Hale (status 1 leader)
- 3 groups of Regulars from Guise's regiment (of which the Grenadiers are carrying spirits and tinderbox).
- Lieutenant Fox (status 2 leader)
- 1 group of Raw Dragoons from Gardiner's regiment
- (46 points)
Special Rules
Setting light to a cottage is a task with a required task roll of 18 (11 for troops carrying spirits and tinderbox). Mounted cavalry cannot use the tinder and flint required to strike fire onto the cottages. Catching and securing the penned cattle is a task with a required task roll of 6 and then requiring at least 1 person to herd.
Victory
For a complete victory, the British must set light to at least 1 cottage and capture the cattle to take with them when they withdraw from the field. If they are driven from the field without achieving these objectives then the it is a partial Jacobite win. If they are driven off without any cottages being set alight and with the cattle unharmed it is a complete Jacobite victory.
After Action Report
Captain Shorthouse's plan is to concentrate the power of his infantry south of the road and make the highlanders attack over the broken ground, hoping the firepower of his troops is enough to halt the enemy. Fergus hopes to arrive quickly and concentrate his forces.
The dragoons arrive on the field first and make a dash for the village. As Fergus and the McIvors appear over the glen, Lieutenant Fox rushes to the edge of the village. Seeing an opportunity he orders his men to dismount and get into the field among the livestock. Perhaps they can get the cattle away before the highlanders can stop them. Shorthouse splits his mean into three groups who begin working their way across the broken ground towards the village.
Euan leads the MacGregors in a rush out of their cottages and with a yell head off through the village. In their enthusiasm though they knock their leader over causing much confusion while he recovers his composure with the help of his tacksmen.
Caught up in the skirl of the pipes, the McIvors rush down into the village, firing their muskets as they come and yelling at the dragoons.
Fox realises he won't be able to get the cattle out before the highlanders reach them. His men are chasing around the field, but shouting at the top of his voice and pointing to the running Scots he gets his men to realise their danger. They mount up and with moments to spare ride out of the village.
While the McIvors are focused on chasing the dragoons away, and the MacGregors are pulling Euan out of the dirt, Shorthouse and the British infantry have been working their way through the forest south of the road. Shouting at his sergeants, Shorthouse forms a line facing the village. The highlanders continue to press forward beyond the village, while the dragoons retreat. Shorthouse forms his men and orders the present. At the same time the MacGregors reach the village wall.
Fergus calls his piper to lead his men to the attack, but the rough ground slows them down. Shorthouse calls his men to the present, and as the highlanders close “fire”. The well planned volley shatters the highlanders, sending Fergus and his men running to the rear. The other McIvors try to close, but are beaten back easily by the British, although Shorthouse takes a wound to the leg. It looks like the highlanders are beaten.
With a cry the MacGregors run to the attack. Their onslaught is irresistable, a ferocious assault crashing into the British line that wipes out one group of British, wounds Sergeant Hale, and breaks their formation. It's a staggering outcome which ends the hope that the British may win this contest. Guise's men run to the rear and over the hills.
Lieutenant Fox calls 'view halloo' and leads his men into the rear of the highlanders, breaking first one group and then another scattering them beyond the village. But it isn't enough. Fox can't make it through to the injured Shorthouse who is carried off a prisoner by the MacGregors as Guise's regiments runs off into the hills. Wounded, Shorthouse is hauled to his feet and surveys the carnage as he looks at his troops' retreating backs.



















