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        <description>Calendar

The calendar used the Wyrm Lands has months named for the forgotten dragons and a ten day week.



Year: 1298
Moons: Moon 1

Meldredar the Frost
   1  Oneday       -   
   2  Twoday       -   
   3  Threeday     -   
   4  Fourday      -   
   5  Fiveday       )  
   6  Sixday        )  
   7  Sevenday      )  
   8  Eightday      )  
   9  Nineday      [)  
  10  Tenday       [)</description>
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        <description>A Chance Start

Part One: Along the Road

The players are travelling along the road towards the village of Myrehall. It&#039;s a beautiful spring morning and the road winds through the outliers of the Shadow Woods. The sun is out and the light under the trees is dappled. As the party walk along they can see black smoke rising from behind a rise in the ground ahead. As they pass around the higher ground they can see that the source of the smoke is an overturned wagon smouldering from an attempt to set…</description>
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        <title>d</title>
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        <description>Introduction

“D” is the name signed to letters received by Molgond from a correspondent in Feyharbour. He references research that is being undertaken by both characters, and finishes the letters with a circular symbol of a dragon consuming it&#039;s own tail.

Who is D?</description>
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        <description>Drakeholt

Introduction

Drakeholt is an old settlement on the edge of the Burnt Lands. It was originally a large castle on the edge of the area dominated by the dragons. Now the castle remains, but a small settlement has grown up around it.

Map



The Town Square</description>
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        <description>Introduction

Fared has lived in Myrehall for all his life. Recently he has begun to pick up occasional work for Molgond, although without really knowing what he is about. This includes carrying messages from Molgond to Drakeholt and Feyharbour.

Description

Fared is a human in his late twenties. Not tall, but quite well muscled from a youth spent working in the fields. He is normally wearing homespun peasant clothes - a smock, pants, and boots with perhaps a cloth satchel slung over his should…</description>
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        <description>Follow the Sheep

Introduction

Resting for a day or so after arriving at the village of Myrehall, the players are confronted with their next challenge. The local livestock is being raided. Who is responsible? Is the mysterious Molgond mixed up somehow? And what are they going to do about it?</description>
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        <description>Hitting the Books

Introduction

So the players have a book that they can&#039;t translate, and all their leads seem to have gone to Drakeholt. It&#039;s probably time for them to head there too (although they could stay in Myrehall for a while and break into Molgond&#039;s cottage for example, although nothing else will happen of note for the next week or so at least).</description>
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        <description>Introduction

Hugon is the hereditary lord of Drakeholt controlling both the town and the small rural area around it. He took over the lordship on the death of his father some years ago, and had been a diligent ruler regularly visiting villages and spending time at the town market in Drakeholt. Lately he has been reclusive, rarely seen and ruling this reeves and guards, not despotically to be sure, but rather perhaps carelessly and is rarely seen by most people.</description>
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        <title>icaria</title>
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        <description>City of Icaria

 Icaria Concepts</description>
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        <description>Introduction

Jed is the shepherd at Myrehall, his job is look after the village&#039;s flock, bringing together the sheep from across the village.

Description

Jed is a small wiry man with thin tousled greying hair and deep set blue grey eyes. He&#039;s normally wearing a peasant smock and a sheepskin, whatever the weather and is never seen without his dog Shep. He always smells faintly of sheep. He always carries a staff with him, which he leans on in a tired looking way whatever the time of day.</description>
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        <title>lostcaravan</title>
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        <description>The Lost Caravan

Introduction

The circus caravan left Feyharbour on its way to Drakeholt some weeks ago and has not been heard from since.

People

	*  Syren.
	*  Puck and Robin.
	*  Lucky Grimdahr.
	*  Ariel and Morwen.
	*  Dandelion.
	*  Quinn.

JK&#039;s Information

 The Lost Caravan</description>
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        <title>madnesshugon</title>
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        <description>The Madness of Hugon

When the players encounter Hugon of Drakeholt he will be distracted, inattentive, and acting quite oddly.

What&#039;s Going On?

The jewel worn by Hugon is in fact the phylactery for the lich dragon Guthu, the evil leader of the dragons who led his kind to banishment many centuries ago. Guthu himself as he watched his dragon hordes banished to the Ethereal Plane he transformed into a lich, trapping his soul within the jewel now worn by Hugon. As the planes draw closer together,…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>molgond</title>
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        <description>Molgond

Introduction

Molgond is a slightly mysterious character who has recently taken up residence in Myrehall. He&#039;s in correspondence with the even more mysterious “D” in Feyharbour. He is quietly searching the land between Feyharbour and Drakeholt for evidence of the dragons for unknown reasons.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>molgondcottage</title>
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        <description>Molgond&#039;s Cottage

If the players do successfully break in, this is what they find:



	*  The entrance room: There is a fire and a rug in this room, but it is sparsely furnished.
	*  The kitchen: This room has a stove with some sacks and barrels, and a table. The barrels and sacks have basic food items such as flour and preserved apples.</description>
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        <title>myrehall</title>
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        <description>Myrehall

Introduction

Myrehall is a small farming village about a day&#039;s journey from Drakeholt on the very edge of the Shadow Woods and under the lordship of Hugon. Most of the people who live here are subsistence farmers, although Molgond recently arrived from Feyharbour, taking up residence in a tumbledown cottage on the edge of the village. It&#039;s location on the main road from</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>olafjomarsson</title>
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        <description>Introduction

Olaf Jomarsson is the proprietor of the Red Tavern in the village of Myrehall.

Description

Olaf is a big man, well over 6 feet tall and with shoulders to match. His large arms are covered in tattoos of swirling fire patterns, and his beard reaches almost down to his waist. He has a deep voice and dark hair. He&#039;s normally wearing a well made short sleeved peasant smock with pants and boots, covered by a leather apron.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>portents</title>
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        <description>The First Portent

The Grandmaster of the Knights of Icaria has found a prophecy in the Order&#039;s archive. It is hard to decipher but he thinks it talks of the future return of the dragons. He has dispatched one of the order to the Wyrm Lands to see if anything can be found to support the prophecy in the country where the dragons once ruled.</description>
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        <title>redtavern</title>
        <link>https://4harrisons.com/doku.php?id=roleplaying:stories:riseofthedragons:redtavern&amp;rev=1766091275&amp;do=diff</link>
        <description>Introduction

The Red Tavern is located in Myrehall, it&#039;s proprietor is Olaf Jomarsson.

Description

The tavern is a stone building with a wooden roof, fairly small for a tavern but larger than you might expect to find in a village of Myrehall&#039;s size. It was built to serve travellers passing through on their way to and from</description>
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        <title>returningdragons</title>
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        <description>Introduction

The dragons left the Wyrm Lands, but they did not simply die out. They were banished to a different plane of existence leaving the land to be taken over by humans although no-one now remembers this. Now the planes are drifting together again and the dragons&#039; influence over the world is increasing.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>rufia</title>
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        <description>Rufia

Introduction

Rufia is the librarian at Drakeholt. She is not very learned, but is extremely keen and dedicated to her profession.

Appearance

Rufia is a human, slender with dark hair and eyes. She is missing the little finger from her left hand, lost in a childhood accident which she doesn&#039;t now remember (but may have been down to the cockatrice&#039;s in the library). She is quite short and slim and squints up at people as she talks to them.</description>
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        <title>start</title>
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        <description>Rise of the Dragons

Introduction

Centuries ago, dragons dominated the Wyrm Lands, but that has now passed out of memory. The dragons have disappeared leaving little behind to show they once lived here. Humans have moved into the land and their small villages and towns are spread thinly around, tiny farming communities in the larger wilderness. A number of small lordships lead the people, ruling from ancient castles built in the unremembered past.</description>
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        <dc:date>2025-12-18T20:54:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>syren</title>
        <link>https://4harrisons.com/doku.php?id=roleplaying:stories:riseofthedragons:syren&amp;rev=1766091280&amp;do=diff</link>
        <description>Syren

Introduction

Syren is part of the lost caravan, a genasi prince from a water kingdom.

Connection to the Dragons

Syren remembers the world of the dragons, centuries ago before his kingdom was cursed dragons were known exist in the far north. When he was awakened he was surprised to learn that the dragons had disappeared and he has always suspected that the two events were somehow connected. Now he has had a vision and is urgently trying to find out more.</description>
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        <dc:date>2025-12-18T20:54:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>terrowin</title>
        <link>https://4harrisons.com/doku.php?id=roleplaying:stories:riseofthedragons:terrowin&amp;rev=1766091279&amp;do=diff</link>
        <description>Introduction

Terrowin is the representative of Lord Hugon of Drakeholt in Myrehall. She doesn&#039;t exercise much authority in practice, the village is pretty self sufficient, but she makes sure that the tithe gets sent off and is usually asked to arbitrate any dispute that arises.</description>
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        <dc:date>2025-12-18T20:54:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>victorybook</title>
        <link>https://4harrisons.com/doku.php?id=roleplaying:stories:riseofthedragons:victorybook&amp;rev=1766091274&amp;do=diff</link>
        <description>The Book of Victory

Introduction

This is a book written in draconic that describes how humans in the foundation of Drakeholt banished the dragons to claim the Wyrm Lands. They cannot be easily read or translated by the players. There is a book in Molgond&#039;s cottage that can help, but their only realistic chance of translating the book is to visit</description>
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